DIGITAL - CITIZENSHIP

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News

Our board game

Our board game is finally finished !

Please respect the copyright : © E+ Digital citizenship, CC BY-NC-SA 4.0

To download it, click on the links : “Digital literacy” cards ; “Digital skills” cards; “Digital sobriety” cards ; “Digital ethics” cards ; game board ; rules.

Our kakemonos

From de left : Italia, France, North Macedonia and Norway : a good way to communicate around our project !

Student meeting n°4

The 23.-27.th March in Moss/Norway, we are reunited for our last project mobility with students around the topic “Digital ethics”.

Student meeting n°3

The 13.-17.th October 2025 in Lens/France, we are reunited for our third mobility with students around the topic “Digital sobriety”.

Student meeting n°1

The 03.-07.th February 2025 in Skopje/North Macedonia, we are reunited for our first meeting with students around the topic “Digital literacy”.

Kick-off meeting

From 25 to 27 September 2024 in Lens, France, the partner teachers met to launch our project “Digital citizenship: Rights & limits?”, organised by Alexandra Bally and Maggy Huguenin from Saint Paul Highschool in Lens, the project coordinators.

Student meeting n°2

The 24.-28.th March 2025 in Roma/Italy, we are reunited for our secong meeting with students around the topic “Digital skills”.

The DCRL project (Digital Citizenship: Rights and Limits) is an Erasmus+ initiative that brings together four European schools: Lycée Saint Paul (France), Malakoff videregående skole (Norway), SUGS Gimnazija Orce Nikolov (North Macedonia), and Liceo Classico e Linguistico Immanuel Kant (Italy). This project aims to promote responsible digital citizenship by exploring the themes of digital literacy, digital skills, digital sobriety, and digital ethics.

Over the course of two years (2024-2026), the project will involve 100 students per year (ages 15 to 19) and 20 teachers, promoting inclusive and eco-friendly pedagogical approaches. Each partner will be responsible for a specific theme and collaborate to create innovative educational resources, including an interactive board game in English, designed as a tool for awareness and learning.

The activities include workshops, language tests, surveys on digital usage, and carbon footprint calculations to integrate an environmental dimension. The outcomes will be shared under a free license (© E+ Digital citizenship, CC BY-NC-SA 4.0) and accessible via a dedicated online platform.

In addition to developing digital and ethical skills, the project aims to encourage inclusion, interculturality, and European cooperation. By involving students from diverse social and educational backgrounds, it contributes to reducing digital inequalities and strengthening shared European citizenship.

Digital – Citizenship
2024 > 2026

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